Warhammer 40k Orks
War Hammer 40k OrcsAt Warhammer 40k, are all orcs war-hungry beings who want to battle or are there some who desire it?
Orc Breed is not the result of the Warhammer 40k universe's evolutionary process. Rather, it was made by the ancients, the productive ministry racial makers, to combat the dead mechanized breeds known as the Necroons. It was a rough, hasty but brutal hybrid of animals and fungi with a breed of genetics, technologies and machines that could turn anything from hostile car wastes to untreated ores into terrible weaponry.
Moreover, Orcs create their own design psychological fields - Waaagh! For orcs, it is not a matter of course - it is as self-evident to them as going and respiring. If there is no foe, they will be fighting among themselves and causing great inter- or inter-clan warfare. Orcs winning fights or battle have a hormonal boost that makes them bigger.
Therefore, in violent orcish societies, the sharp and wily growth of bodily powers and the fragile and/or futile are blown to shreds. He would not be fighting his brothers and being murdered by his comrades because of his fragility. It will take until a mighty orc can take over the command of the whole tribe by being larger and, yes, wiser than all its relatives.
You become a warboss and use the orcish battle engine against an enemy, orc or non-orc. The orcs are most danger here. to make is to think that orcs are silly. They have a raw tactic, yes, and their guns are twice that, but only the strongest and smartest orcs become warbosses, and these are the brains behind the orcish military maschines.
Bringing together a trillion orcs brings you closer to a completely different degree of danger. An' ordinary' Orc Waaagh! can go into the millions and will destroy an area of mankind quite handy, but with steel determination and the cannons of the Imperial Guard and Navy, can often be fought back.
But the more orcs there are, the more management slots will be created. The Nobs are the most frequent, followed by Warbosses. But in a billion-dollar orc community, the warbosses themselves are subordinate to a whole new category of orcs - the prime orcs. Those orcs were part of Waaagh! Orcs have in their genetic material the know-how of how to make wormholes, gravitational lashes that can wipe out whole navies, transform asteroids into space ships and so on.
These societies only work if the orcs are powerful, brutish, cunning and always fighting for supremacy. There is no way to differentiate nobs and warbosses, no way to unify orcish societies under the ferocious, leafy grip of a savage guide and to organize against an outer foe without this constant tide of brutality.
There is even orc psychology focused on combat - new orcs are bred from spurs that are thrown off more when orcs are in combat, more when they are losing limb, and a massive outbreak of them when they dy. There is no room for a Pacific in this situation due to nature's pick.
Conclusion: Orcs, like other breeds, need nourishment for battle. Had there ever been people in orc-societies who felt attracted to the cause of freedom, they have long since disappeared, perhaps reappearing only slightly when the clan is big enough to assist the diplomatic community, and even that they have to be quite hard to assert their positions in orcish-societies.