Tau vs

Dew against

I played my first game of tau against death guard tonight. Whereas control groups often receive placebos, TAU groups are never treated ineffectively. However, the choice of pi vs. tau can influence the clarity of equations, analogies between different equations and how easy it is to teach different subjects. The Duma Tau vs.

Little Vumbura in Nov/Dec. Fixated effect vs. Random effects.

Dew Empire

The UN Security Council navies are easy the feeble links in this pact in outer outer-space but between them and the Pact navies, which are solid, they could well, if not correctly, force the Tau naval onto the attack, and in defence, the UN Security Council is shining with its ODP, which is a really big weapon that can clear a round, although a big vessel that combines the Tau with the navies would not even make it to the planets below.

Your default weapon can be almost one-shot marine. IECJDAVIS 103: When you say that the federal troops on the floor are walking in a circle shouting, I only imagine the snort. But, in all earnestness, the dew are planted to take on spacemarines, spacemarines are way tougher/trained/more efficient than anything that can partition out either side. The most of their guns would have a bunch of bullets and some of their heavy guns could bring down Spartans with a bullet.

cjdavis 103: The dew, which is the smallest of the large 40-k fractions, only plays a role if it is put into perspective, because the dew is still better than the UN Security Council and the Pact, both in outerspace and on Earth. Cause I think you should keep in mind that the Chamber Marines as they kicks asses aren't the armies principal corpse are no matter how BA they are there, only so many of them apply the same guideline to the dew they may have push donkey extra measures but most of their armies are still considered less powerful than Elite (the species)normal grounds forces. and that don't even consider the breeds that can cause quite a bit of mess when they voted so. and those Grunzes said? they are not with

Also, from what I can see, isn't nuclear weaponry a big thing in fortyk? {\a6} (correct me if I'm wrong) the Covenant items off-the-shelf output plasm guns! heck even grunt use it! Yeah, I know Spartans are < spacemarines, what I'm trying to say is that they can and will be a contributor in soil combat.

*This makes them much tougher to beat than SM. The remainder of the UNSC I allow for is the weaker of the powers in the game here, but in my wits they are more or less reasonably near to imperial guards in firepower, so they are not elements in this battle.

Civialn vessels have been the main vessels rebuilt by the Tau in outerspace, and the UN Security Council and the Pact have huge naval missions. The UN Security Council has the ODPs on the defence they can stand up to in outer space, I think. Regular covenent rifles like the plasma rifle are a doze in 40k traffic.

Stern 40k torch cannons at the same temperature as the sundown and space marines can blast out that and yet they are nigh-one by Tau Puls shotguns. Not that kind of fire power for regular forces. And pla? Isn' t that a problem for the dew? even the dew have the Covenanthas Plsma handguns, which can short-circuit the system of what they meet.

also, 3 words fire stick gun it is a plasmabazooka it can put an injuring on the combat uniforms, not to speak of the fact that the hunters have even larger rifles. also you speak about a bataillon of meches that can inundate the battlefield with hunters and snorts with fire stick canons finally they can drag down the combat uniforms that are, if I am quite very seldom and very costly to make.

Most of the Tau in outerspace was modified by Civialn warships, while the UN Security Council and the Pact have huge warships. The UN Security Council has the ODPs on the defence they can stand up to in outer space, I think. I' d bet that even a rebuilt dew explorer ship has more fire power than 98% of the UNSC or Covenant engaged in it, as the dew has more sophisticated technologies and better shelter.

These may be small and weak compared to the other large 40-k fractions, but they are still on top of the Pact and the UN Security Council in matters of force. With regard to the use of electronics in the war, there is nothing to suggest that the UN Security Council's use of electronics in the war against dew would be efficient.

As unaware and futile as they were to understand the technologies they used, the Pact still led a circle around what the UN Security Council used when it came to the use of AI, even after several years after their first meeting with the Pact and a better comprehension of the Pact was over.

The UNSC and Covenant FTL are ahead of what the ropes are currently using, but it's the hound tracking the vehicle, what does the hound intend to do if it succeeds in catching up with the one? You can only pray that one of their slippspace disks will not be taken relatively untouched by the dew because they will be disassembled and turned against them in a very little while. This is a more real option, considering that the dew flotilla will destroy the UN Security Council and the Pact in orbit.

tau combat dress is kick-ass I will accept that no UN Security Council force or the Pact can have a one-on-one combat opportunity..... but it's not a one-on-one combat, it's an open struggle... that's why the Empire has the Space Marines, but still uses the Imperial Guards.

As I said before, the team has access to serious weaponry that at least injures the combat dress and if they can be injured, they can be kille. also, as already mentioned, the Alliance has the modest plasma handgun, which, when it' s loaded, can "stun" any craft it meets, and they come by default on snouts, the most frequent of the alliance races doing the mathematics, which is a multitude of handguns, which are a multitude of odds for a combat uniform to be stunmed and then be pounded with a fired canon, a Spartan laser or a fighter-head.

If they are similar to SM's, they must be very little and very costly, i.e. they can be flooded with brute numbers (or MOR DAKKA, as you prefer). As soon as the combat uniforms are gone, do you think that the default ropes have a shot in hell against the team? at all? the pact have sent UNSC shield is insane, not to speak of the fact that they have Spartans who, although they are not SM, are still over the rowing rope ranking and the stat.

The only true delicacy on the ground comes from the combat uniforms and although they were and will be amazing. 5 million (approximately) Space Marines in forty k and they are regarded as Special Forces. Contrary to the Space Marines, the whole dewmpire probably has more than a few million combat uniforms and is able to build more.

However, at the top, NSC had 800+ wordsls and contract likely at least twice. There are many new settlements, with little help for the fighting. I' d like to see how long a Rippetide can murder UN Security Council troops before they can think about something to bring it down. However, at the top, NSC had 800+ wordsls and contract likely at least twice.

There are many new settlements, with little help for the fighting. I' d like to see how long a Rippetide can murder an army of the UN Security Council before they can think about something to bring it down. said: Dew are fighting and have been fighting with orcs and tyranids both in outer space and on the surface, these are two kinds that routinely battle their own forces in one case with tens of thousands or more and dismiss these kinds of loss as if they were nothing, and the dew have won against these kinds of quotas with relatively slight loss in several cases mayonically.

This will not be something the Tau have not previously addressed, but the UN Security Council and the Pact would shit their trousers when it comes to coping with this extent of tension in such a short while. Obviously, all this assumes that the Pact and the UN Security Council troops will even make it to the bottom, otherwise it would be like the Human Alliance War, where even if the UN Security Council had a combat opportunity on the bottom, it wouldn't play a role, because the Pact would purge their watches in outer space, unless the dew were in the Pact's stance.

@pierpat: Its not the repitide action they have to be worrying about the new dew battle Titans. And not to speak of space ships like the Space Marine Exterminatus. Had the orcs and tyranids had regular plasma weaponry and shields? they may defeat tens of thousands, but they have never competed against those tens of thousands Also, as already mentioned, both sides have "reserves" and both have shown that they are fully able to engage in a complete ordeal.

Okay this just became much stronger but still winable the alliance still has scarabs whose head rifles can take on a tomtit. a worse comes to worst the alliance have shown that they have great vessel to bottom-assistance. Had the orcs and tyranids had regular plasma weaponry and shields? they may defeat tens of thousands, but they have never competed against those tens of thousands Also, as already mentioned, both sides have "reserves" and both have shown that they are fully able to engage in a complete ordeal.

Concerning the floor game: 1 ) The UN Security Council still has little better or even inferior thugs than what we use today in a first-class army, and its Navy's are at best guard equivalent, except for far fewer in number and with less progressive weapons. During their recent expansive campaigns, the dew sweep the Empire's guard troops aside and were only halted when they were attacked by a combination space navy, but even then everything was part of the Tau's scheme to distract the Empire's troops from more important areas that sought (and did) to capture the dew.

The UNSC mineral resources are also quite horrible, the Scorpion Panzer uses a weapon that we would long consider outdated in the fashionable worid, the warthog is only a more robust Humvee, and her ATV is only that, an ATV. Nor do I remember a body where they used a special system of indirectly used weapons against the Alliance powers, even if it would have helped them the most (grunts, Alliance power clashes, high Alliance concentration, etc.).

I' d bet they don't even have anything on indiscriminate fires, and believe it or not, that's a big drawback, because floor fighting usually doesn't take place in line of sight or spit range, like they do in Halo. 2 ) The Pact is unsuitable for land combat and only wins against the UN Security Council on the spot through a mere number and progressive technologies.

The idiot Pact was even able to deal with the UN Security Council on the spot with relative difficulty, even with these benefits, and only won because its armed services crushed the manpower. The Tau Fire Warrior is already much better armed and more skillfully run and organised than their opponents, that is their line trooper, not some highly specialised and difficult resource allocation such as a Spartian or a specifically educated elite, that is already poor tidings for the UN Security Council and the Pact and they are not even their combat uniforms, combat ships or aeroplanes.

And, yes, they use surface shielding, both hoods and combat uniforms can use them. Should we suppose that the federal government will try to reach a deadlock by activation of the ros? They' re probably more than 200:1 outmatched, and in the room they are less powerful than many can think. Tomorrow I can announce Scans on how low the energy of avarge sete in the grounds troops is.

I' m not a big supporter of the book, but I can take a few samples of ship-to-ground assistance from the Pact. But if the Pact works with them, what's to stop them from dividing nuclear arms? the Marines are brutal.

8.the fact that the UN Security Council endured it as long as it spoke more for the abilities of the defense than for the ineptitude of the alliances. close to its climax the precursors would smash the dew and diminish it to the primitive just to destroy it... the precursors constructed a gun that was able to wipe out all feeling lives in the galaxy, made planets and toyed with space-time.

I' m not a big supporter of the book, but I can take a few samples of ship-to-ground assistance from the Pact. But if the Pact works with them, what's to stop them from dividing nuclear arms? the Marines are brutal.

8.the fact that the UN Security Council remained silent for as long as it did argues more for the capabilities of the defence lawyers than for the Alliance's incompetence. They are also employed as ship-ground assistance, they are known as manta rays, and they also serve as anti-ship-bomber. The default tariff for fighting in 40 k is ships to land and it only matters who has what in outer space and whether it is challenged.

They are garbage in comparison to the usual 40-k range nuclear weapon, the Tau use nuclear weapon as default and they surpass the other covenants. It is not pain if mankind has been able to wage a lost battle against them for a few years. It means that the Confederation is the idiot state.

Fighters are a menace to scorpions when you consider that even small weapons can harm them, a scouts with a railway cannon would have a campaign against UNSC cars, not to mention what a combat dress or helicopter can do. Not one UN Security Council body that uses any kind of secondary ordnance against the Pact's armed services if it would have helped them greatly.

Bypassing small armament quickly fired on by UN Security Council Navy personnel, yet easy to avoid fire power that can give out more power than the weapon can dissipate, something the dew in the spade will have over the crew. The UN Security Council armies have one above today's armies, our in-orbit and in-orbit resources, otherwise they are less equipped than any advanced force in the First world.

They were both too foolish about their technologies and too dumb to devise a real tactic that didn't turn into'durr we zerg'em we Win :B'. This doesn't mean anything, they can all be born to be educated as fighters, a round of submunitions, a plasmabolt or a group of combat uniforms that scatter rockets into a lot of elites, it doesn't matter how long they've been coached, only that they're killed very quickly.

If you define "heavy weapons", a Tau's default pulsed gun would be the functional equivalents of a UNSC sharpshooter or covenant, unless it is a default gun for the dew, it only gets heftier there. Battlesuits manage the hard weapons for the dew, and there is no counterpart on the team's side, as they are robust and portable and carrying a great deal of fire power on the game.

There' s nothing on the floor or in outer-space that they keep above the dew, except FTL, but that just means they'll die much earlier. Do not try to drow them in the body strategies, the tyranids and orcs are much better than the UN Security Council and the Pact ever will be, and the dew still routine beats them.

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